Basic Open GL Data Flow
Opengl workflow: Create vertices create indices create VAO bind VAO create VBO Bind VBO to vertices create EBO bind EBO to indices create vertex shader compile vertex shader create fragment shader compile fragment shader create shaderprogram link shaders to shader program setup vertex attribute pointer for vertices delete shaders use shader program
(within render loop) clear color clear color bit set polygon mode to fill use shader program bind VAO draw elements (# of vertices) bind vertex array 0
javascript create a canvas create a triangle color it
unity (c#) create object triangle add material